ORPHAN OVERLAY SET series
II
About the Overlays
In this set you there are 78 overlays covering
all 37 of the Orphan Intellivision games. There are two overlays for
each game, with the exception of "Triple Challenge" which comes with
six overlays, to cover it's three different games. The overlays are
high quality, and are custom made. The games it covers are as
follows:
| Mountain
Madness super pro skiing |
Stadium Mud Buggies |
| Slap Shot super pro
hockey |
Congo Bongo |
| Chip Shot super pro golf |
Triple Challenge chess |
| Body Slam super pro
wrestling |
Triple Challenge
backgammon |
| Super Pro Decathalon |
Triple Challenge
checkers |
| Spiker super pro
volleyball |
Super Cobra |
| Slam Dunk super pro
basketball |
Tutankham |
| Super Pro Football |
Popeye |
| Defender |
Frogger |
| Centipede |
Star Wars Empire Strikes
Back |
| Pac-Man |
Q*bert |
| Hover Force |
Learning Fun I |
| Commando |
Learning Fun II |
| Tower of Doom |
Turbo |
| Thunder Castle |
Zaxxon |
| Pole Position |
Carnival |
| Thin Ice |
Donkey Kong |
| Dig Dug |
Donkey Kong Jr. |
| Diner |
Venture |
| |
Lady
Bug |


The overlays were designed keeping in mind, the rarity
factor. Thus, the more rare the game is, the more extensive the
artwork & graphics are. You can really see this in the graphics
for games like "Tutankham" & "Congo Bongo". (Would you
like a closer look at the Orphan Overlays? ) (CLICK
HERE!)
Why Make the
Overlays?
Every
Intellivision collector that I have come across has voiced their
dismay about the fact that overlays for many of the games were never
produced. This happened after Mattel went under & sold all
rights to INTV in the 1984. INTV started to produce some really
great games with one flaw, they came without overlays. This was
a move based on money. The games were produced in a way so that
overlays were not needed. Commands that normally were isolated to
the keypad were now transferred to the disk and side action keys.
The scrolling feature played a key role in this by allowing the game
player to scroll through choices, instead of finding the correct
button on the keypad. Almost all of the new titles had gone to this
cost effective change. One exception was the "World Championship
Baseball" game. By eliminating the overlays, many of us felt that
our collections were incomplete.
The Process!
In 1990 I was playing "Triple Challenge",
a game that did not have overlays. I was getting upset because
I was getting the buttons wrong. I had to keep looking at the
instructions, making the game take a long time. So, I drew up a
crude overlay on a sheet of paper, letting me know what the keypad
button functions were. This was the start of my quest! After
that, I started making sketches for all of the games that came
without overlays. This was a task that took nearly a year.
Soon after I was done, a friend that knew I had artistic talent
suggested that I make cool graphics for them. I started
drawing what I felt would look cool. They were pretty neat on
paper,.....but they were not worthy of the greatest gaming system
ever.
After
going through literally hundreds of paper overlays, I decided to try
to produce them on plastic. I figured that I could use some
different graphic programs accompanied with some original
artwork. This proved to be very hard to do. In order to get
the graphics right, I did a lot of trial & error samples.
Many of the final overlays use original Intellivision, INTV, Parker
Brothers, & Coleco artwork accompanied with my own artwork. The
effects were great. I also designed many of them from scratch. I
used graphic programs to design game overlays like Defender,
Pac-Man, & Super Pro Football from the ground up.
To print
the high quality graphics, I had to invest in a high priced, high
dpi printer. This proved to be my greatest purchase regarding
the overlays. The quality was superb! Then, I had to figure
out a way to spray a backing on the overlays that would bring out
the color, as well as hold good. I tried many different paints
& clearcoats. I did not like the way that clearcoats &
enamels shined on the backs, so I decided to scrap that idea. My
final decision was to use a primer mixed with a secret catalyst. I
cover the backs using an air brush to get the nice even powder coat
finish. From there they go under a hot lamp to dry warm. The
warming effect can also be achieved by letting them sun dry. The
last process is the cutting. At first, I cut them all by hand. After
I realized that this would take a long time, I opted to use a
cutting board, which took even longer! Finally I started using a
stencil, which cuts my time in half. I found that this is the
closest I can come to copying the processes by the original Mattel
overlays.
2004- I started receiving more interest regarding the overlays. I
did not want to stop making them, so I went & had the set
professionally printed & cut. The overlays now have mint
printing & a perfect cut. I have also added a full size box so
collectors can keep the set with their games. The price had to
be raised a little to cover the added costs of production.
Some overlays had to have adjustments to cover Intellivision
Productions Inc. copyrights. Some had to have some image
alterations. In addition, the numbers have been changed to their
respective game number.
The
Transformation from Hobby to Production?
I
kept these to myself for a while. After talking to a few other
collectors, I decided to start to include the overlays in some of my
games that I was selling. It was not long before I was
receiving e-mails, asking me to produce the overlays for others. I
agreed as long as they paid for the cost of materials &
production. I am not out to make a profit from these, I am
just doing it for the other Intellivision nuts out there like
myself.
Please
read the disclaimer! (CLICK
HERE!)
his
set has been discontinued. (200 sets
made) |